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      <image:title>BLOG</image:title>
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  <url>
    <loc>https://www.callmeronn.com/blog/2024/5/11/unmult</loc>
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    <loc>https://www.callmeronn.com/blog/2019/1/7/math-for-animator</loc>
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      <image:title>BLOG - Math for Animator</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1546841614297-OS5EMT6P1ERKXANRWZND/mathForAnimator-01.jpg</image:loc>
      <image:title>BLOG - Math for Animator</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/d6518e9f-08da-426e-bd95-d3214108778d/mathForAnimator_page_05.jpg</image:loc>
      <image:title>BLOG - Math for Animator</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1546841733814-PO1KH1OX7AU0X7RXB8GN/mathForAnimator-03.jpg</image:loc>
      <image:title>BLOG - Math for Animator</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/eac7af2a-036b-4d63-9db3-4fa83bc190b4/mathForAnimator-08.jpg</image:loc>
      <image:title>BLOG - Math for Animator - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/0fa6c7ee-a711-47d5-b013-ee671a392549/mathForAnimator_page_10.jpg</image:loc>
      <image:title>BLOG - Math for Animator - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1546841709838-TYSCAIPNCVJIXUAAT0C4/mathForAnimator-02.jpg</image:loc>
      <image:title>BLOG - Math for Animator</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1546841766280-NPH8RZH1HETSEPRXO1KZ/mathForAnimator-04.jpg</image:loc>
      <image:title>BLOG - Math for Animator</image:title>
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  <url>
    <loc>https://www.callmeronn.com/blog/2017/6/8/frequency-separation</loc>
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    <priority>0.5</priority>
    <lastmod>2025-04-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497110452707-C8JAZQWZISGLESM6RXBH/image-asset.gif</image:loc>
      <image:title>BLOG - Frequency Separation - Return Hi-Fq date to Low-Fq date with Linear Light</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497111005782-T00GAUSBBY4WD9HHFVOR/image-asset.png</image:loc>
      <image:title>BLOG - Frequency Separation</image:title>
      <image:caption>- ORG and ORG - FqSep have to have the same amount of blur. The lower blurriness, the finer texture will be preserved.  - Adjustment layer "FX : BLUR" is used for smoothing the image.  - Use masks on FX : BLUR to smooth just only selected areas. - Try to avoid blur along the hard edge, it'll create the sharpening effect.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497318077969-IKZ7YP0UDYZ301C4FQUM/image-asset.jpeg</image:loc>
      <image:title>BLOG - Frequency Separation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497068714931-6VF3VX2XHWHJGL88Q580/01+ORG+%280-00-01-01%29.png</image:loc>
      <image:title>BLOG - Frequency Separation - Original Image</image:title>
      <image:caption>Original Image</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497111321390-SUWUCSI3XN92KLK3YQQQ/image-asset.jpeg</image:loc>
      <image:title>BLOG - Frequency Separation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497068910468-XZCRGIWILUQT5QQ2ZE68/image-asset.png</image:loc>
      <image:title>BLOG - Frequency Separation - Invert</image:title>
      <image:caption>Apply Invert to Blurred Image</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1496926104834-HBOLJRKZD3PM22VA4Z5J/image-asset.png</image:loc>
      <image:title>BLOG - Frequency Separation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497110403526-KNO94I9S8KZHIVOHZ976/04+50%25+%280-00-01-01%29.png</image:loc>
      <image:title>BLOG - Frequency Separation - Hi-Fq Image</image:title>
      <image:caption>Hi-Fq Image Blend 50% to Original Image. This is the how it create the Separated Frequency date.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1497068781313-45UNC0GE075GBK4CFG3J/image-asset.png</image:loc>
      <image:title>BLOG - Frequency Separation - Blur Image (Low-Fq Image)</image:title>
      <image:caption>Apply blur to the original image</image:caption>
    </image:image>
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    <loc>https://www.callmeronn.com/blog/2017/5/13/blend-mode</loc>
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    <lastmod>2025-04-12</lastmod>
    <image:image>
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      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>LINEAR LIGHT A &lt; 0.5 ; Linear burn A &gt; 0.5 Linear dodge</image:caption>
    </image:image>
    <image:image>
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      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>DIFFERENCE R = abs(A-B) Find any base pixel that has the same value to active pixel and turn into black. Any pixel in between will be move in linear fashion.  - Compare image - Find edge</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494772186003-W7H7F5QK64O6CNL03BFG/00-START2.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494980818397-DQEJUX4ZUFE94GT9WT1M/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>DIVIDE R = B÷A Remove A out from B and turn into white - Color collect</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494775289187-XI5BXQKCJJQWTZPZBYCU/11-GRAPH_SOFTLIGHT.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>SOFT LIGHT (1-2b)a^2 + 2ba Like overlay mode but has a smooth transition where the base pixel value moving closer to 0.5. So, it does not clipping black or white like overlay does. This creates softer S-curve than overlay.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494822513571-JJY0BDMT33WPNQ7Z1L0L/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>PIN LIGHT A &lt; 0.5 ; Darken A &gt; 0.5 ; Lighten</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494712559450-WD0KC5AJFUCGILDKNGXY/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - DARKEN</image:title>
      <image:caption>DARKEN R = min(B,A) Image becomes darker by clips off the certain value dictated by the active image. For example, If active image pixel value  is 0.5. The result image's brightest point will be cut off at 0.5.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494708902334-PNO2NLMQPJX6E863WC98/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - ADD</image:title>
      <image:caption>ADD R = B+A Result becomes brighter but white will be clipped</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494710197690-00LRMRKWRCAPR90O7JRM/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - SCREEN</image:title>
      <image:caption>SCREEN R = 1-[(1-B)x(1-A)] R = [(1-B)xA]+B Brighter and lower the contrast (clamping the slope down) without clipping white value.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494980310513-TDPRNJKXQBTR6U7SYD26/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>HARD MIX B &lt; 1-A ; R = 0 B &gt; 1-A ; R = 1 Result will be 0 or 1 (255) only. - Create matte from z-depth pass.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494712760403-1WHLA7XQEWTB7J0J7MEF/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - LINEAR BURN</image:title>
      <image:caption>LINEAR BURN R = 1-[(1-B)+(1-A)] Result image becomes darker by lower the pixel value linearly and let the black value clipped. For example, if active image is 0.5. At 0.5 of base image will be darken to black and the white point will be reduced to 0.5.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494822418690-ETSG6QCRU52CQWP8BW22/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>VIVID LIGHT A &lt; 0.5 ; Color burn A &gt; 0.5 ; Color dodge</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494709476765-V44NHNT2R5NSR1LUYA78/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - LIGHTEN</image:title>
      <image:caption>LIGHTEN R = max(B,A) Image becomes brighter by clips off the certain value dictated by the active image</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494775599175-SUKUIQV7UADA3N54G36T/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>HARD LIGHT A &lt; 0.5 ; Multiply A &gt; 0.5 ;Screen</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494712699971-DDYEOHK35AL4SRR7Q73Z/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - COLOR BURN</image:title>
      <image:caption>COLOR BURN R = 1-[(1-B)÷A] Darkening by crushing the contrast (increasing slope). Black value dictated by the active image. For example, if active image is 0.5. At 0.5 of base image will be black while the base image's white point stay the same value.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494712816357-J1ORJ5KNF7SGK1KOXBN5/19-GRAPH_SUBTRACT.gif</image:loc>
      <image:title>BLOG - Blend Modes - SUBTRACT</image:title>
      <image:caption>SUBTRACT R = B-A Result becomes darker but black will be clipped.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494980736255-GNCOK0R86KB052R2NTZ7/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>EXCLUSION Result image looks similar to Difference but leave the mid tone untouched.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494710304266-U4ZZA2E5D42K7NV4VNV0/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - LINEAR DODGE</image:title>
      <image:caption>LINEAR DODGE R = B+A Result image becomes brighter by increase the pixel value linearly and let the white value clipped. This is Add mode, actually.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494712632946-KBDS7FGHQADOHVBE1NV5/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - MULTIPLY</image:title>
      <image:caption>MULTIPLY R = BxA Darker and lower the contrast (clamping the slope down) without clipping black value. For example, if active image is 0.5. Result image's brightest value will be clamped to 0.5.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494709731137-V1O282GNG2GZLM8PE7KX/image-asset.gif</image:loc>
      <image:title>BLOG - Blend Modes - COLOR DODGE</image:title>
      <image:caption>COLOR DODGE R = B÷(1-A) Brightening by crushing the contrast (increasing slope). White value dictated by the active image.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/52466184e4b0c38c3f199bf9/1494775182101-3ZDMBU3F7R0Z9DV73RPX/10-GRAPH_OVERLAY.gif</image:loc>
      <image:title>BLOG - Blend Modes</image:title>
      <image:caption>OVERLAY B &lt; 0.5 ; 2(BxA)  B &gt; 0.5 ; 1-2{(1-B)x(1-A)} At 0-0.5 of base layer pixel value, it will perform 2x Multiply mode to base layer. At 0.5-1 of base layer pixel value, it will perform Clamped Screen mode.</image:caption>
    </image:image>
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